IMG_3196_

Kotor 2 stealth build. KOTOR 2 - Mira Builds.


Kotor 2 stealth build This is because the times when stealth seems most useful, a cutscene happens and you are exposed before you can hide. When his INT bumps to a new even number, he gets the extra skill point on that level up (I confirmed this in-game). -The only skills we will worry about are Treat Injury and Stealth. You'll understand why A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If for some reason that's really important to a build, it might be worth it. It's oldschool RPG where every enemy killed gives XP, and levels are pretty important. Played with Restored Content Modification, but doesn't really matter for this build. Mar 18, 2023 · Guide: (ENG) https://steamcommunity. 5 > (103. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 6, 2018 · Take a look at the title. Starting Class. So I just took some skills that seemed in character. Unlike KOTOR 1, you immediately start off as a Jedi. Fortunately, hitting Stealth 20 is remarkably easy - right after Dantooine, you can buy the Baragwin Shadow Armor on Yavin and the Eriadu Stealth Unit on Korriban for a combined +14 to Stealth. 25 So STR 19 (48 Strength) or more would be required for a main hand Keen Lightsaber to inflict more damage with MCS and Shien (STR 26 (+7) or 62 Strength without Barab Ore Ingot). Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. At the start of the game have 2 points I'm Demolitions (never touch again) and one in Treat Injury. Can make security tunnelers for you; Has a very interesting backstory, but you need very high or low influence to hear it all Feb 4, 2021 · For your main character, yes, Stealth is irrelevant. Made the whole game easy, even the endgame on the hardest difficulty. Also get TLSCRM for cut content. If nothing is said about the Toughness feats, add them ASAP. However, I just tried making a character named "Assassin" and had him focus exclusively on stealth (18 Dex to start, Scoundrel, Making sure to up stealth skill every time, even chose caution A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 - Kreia Builds. But that seems like it would be rare. This file details some considerations to make for a Mira build, and may eventually contain a few Mira builds from different playthroughs This file details some considerations to make for a Mandalore build, and may eventually contain a few Mandalore builds from different playthroughs. 5 - 18) / 2 X > 18. We'll see how far I take it. In that order. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. SPOILER ALERT if you have not played through the whole game. I recently played the DS version of this so I went Consular/Sith Assassin with stealth run and it was amazingly fun. I would not bother with this. Sneak damage works very well with stuns and I'm tanky af. -All non KOTOR 2 - Mira Builds. With her starting stats, she can reasonably be built as either a DEX-based melee combatant, or as a CHA-based caster. KOTOR II makes it much more feasible with Stealth Run. Not too helpful if you are facing a group of enemies. This build was created to accompany a skill-oriented main character who didn't need help with any skills Visas could easily provide. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To determine how high your Strength modifier (STR) would need to be: X + 24. Mar 18, 2023 · Guide:(ENG) https://steamcommunity. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force Of going for a stealth build the Stealth Run feat is great with Force Speed and allows you to sneak through the many solo sections. To me, a Stealth-build just doesn't seem to be the sort to go around spamming Lightning Bolts or Telekinesis. Has a built-in stealth generator that does not use an equipment slot. You gain sneak attack which applies to enemies you attack from stealth mode and stunned enemies. Aug 13, 2017 · So, needless to say, stealth is usually the red headed step child of the Kotor 1 world. Pop that on a PC with 18 DEX and 2 ranks in Stealth, and you already hit the 20 threshold! Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This guide assumes you've played or watch the LP of KOTOR 1. Honestly, I probably shouldn't have bothered making this. Scoundrel Class Skills: Demolitions, Stealth, Awareness, Security Sentinel Class Skills: Computer Use, Stealth, Awareness, Security, Treat Injury ===== Notes: Dialog tree; Obtained on Peragus near the beginning of the game A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Feb 4, 2021 · Hello, I've completed KoTOR 2 maybe five times, but without investing my points into Stealth. It is possible to build a character with a very high first round attack if they surprise an enemy due to the sneak attack bonuses. com/sharedfiles/filedetails/?id=2948960238(RUS) https://steamcommunity. com/sharedfilemore. Stealth is enhanced by DEX, so a high DEX blaster Scoundrel with high WIS as a Consular should serve you well. Guardian: This class gets a lot of HP and feats early on. com/sharedfile (RUS) https://steamcommunity. Instead, Master Speed is a definite necessity for the +2 attacks per round. Visas starts and remains a Sentinel. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. Killing enemies gets experience, avoiding them gets nothing. com/sharedfiles/filedetails/?id=2949005279Played wi This file details some considerations to make for a Visas build, and may eventually contain a few Visas builds from different playthroughs. I see no point in dodging enemies, because it's like dodging quest rewards. He probably never leaves the ship, except to run directly to a workbench or lab station. He can therefore use Stealth, even though he doesn't have it as a class skill. In KOTOR 2 you select 3 classes to choose from. KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. I'm playing light side sentinel/watchman rn. This is also based upon TSLRCM, so some of the items may not be available without it. The starting classes are Guardian, Sentinel, and Consular. For some specific tips: Stealth is nearly guaranteed against everyone past skill rank 20 (presumably because no one has any ranks in Awareness). The most important skills are Persuade, Repair, Awareness, and Computer Use. So is stealth 'dead' skill? Stealth build for KOTOR 1 Requires a high wisdom Scoundrel/Consular. This file details some considerations to make for a Kreia build, and may eventually contain a few Kreia builds from different playthroughs A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This Bao-Dur is crafting-focused. Stealth in the second game is nice because you don't have to bring your allies through loading zones, so you only need it on your main character. tiah qlorxj uzas rzmrrf tlskd oope uugzno via jnz snv