Dragon kick rotation ffxiv. Dragon Kick – A twofold melee attack.
Dragon kick rotation ffxiv 1, the PvP version of the class has received a significant overhaul, creating a version of the class that streamlines the Monk experience down to its basic elements, whilst also adding some unique tools that can be Feb 14, 2022 · https://www. That's the basics for lvl 50 monk more or less. The general idea behind it is to use Dragon Kick to get Leaden Fist which makes Bootshine a stronger skill whilst maintaining the Disciplined Fist buff from Twin Snakes , and the Damage over Time from Demolish . mess with it a bit, and rather than keeping track in your head, you can work out which 3rd hit to use (demolish or snap punch) based on demolish's dot's remaining time. Always try keeping your Greased Lightning stacks up. Reapply ToD as needed. As a veteran SAM player, MNK's form shift looks a lot like Meikyo shisui, which I can understand. Nov 21, 2024 · "This Monk guide has been brought to you by Perfect Balance, a primordial being who has been playing Monk since the A Realm Reborn beta. Now a combo action with Snap Punch. Possibility of delivering an additional Jun 6, 2024 · This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail and content in the final version is subject to change. When TS is about to run out, you refresh TS + Demolish and you Bootshine because it is a guaranteed crit on 310 The Dragon Kick "rotation" was just a meme. Every opo opo attack swaps every second cycle (dragon kick buffs bootshine). Dragon Kick (PvP) has been readded to the game. 140 when executed from a target’s flank. Patch 7. So every time rof is up, one minute have passed. People checked that pink DK spam log and the guy, not only had dance partner, but had ghod like crit RNG and every Phantom Rush was a crit on that log. Your normal rotation starts at 50 and incorporates 2 new skills: . 0, ARR, PC, PS3, PlayStation 3, PS4, PlayStation 4) No, in 5. Bootshine without a positional has the same potency as Dragon Kick with a positional. Also, Dragon Kick doesn't apply it's 10% resistance reduction unless you've just changed into Opo-Opo form. the way i have my monk keybinds for the main rotation are 123 and Shift 123 Bootshine, True Strike, Snap Punch Dragon Kick, Twin Snakes, Demolish this way i dont need to stretch my fingers to reach keys far away Aug 15, 2024 · At Level 50 you gain access to Dragon Kick, fully fleshing out your six core GCDs. Thats why I called it a "half-baked" Ninja. So I know if I pressed 1 last time, press Shift+1 this time, and vise-versa. Priority systems are easily described in a short ordered list and require no complex calculations. As with the other Gainer GCDs, Dragon Kick will grant you a Opo Ball (“Opo-opo’s Fury”) You will also gain Arm of the Destroyer, Four-Point Fury, and Rockbreaker at levels 26, 45, and 30 respectively. I feel like it'd make a whole lot more sense if there were three separate nadi, each filled by doing a 1/2/3-unique chakra PB with equal-potency finishers like elixir and flint already are, and when all three are full you get your TK/phantom rush. How you start is always up to debate, personally I go Dragon Kick, Twin Snakes, Internal Release, Demolish, Blood for Blood, Fracture, Touch of Death, Perfect Balance, Snap Punch x3, Demolish, Fracture. Nov 21, 2024 · The DK refers to Dragon Kick, and signifies that the opener starts with that as the first GCD; likewise, Demo indicates that the opener starts with Demolish. Jun 2, 2024 · "This Monk guide has been brought to you by Perfect Balance, a primordial being who has been playing Monk since the A Realm Reborn beta. The only time you don't Dragon Kick is reapply buffs, DPS CDs and Chakra/Blitz attacks. After the heart phase it's important to note that you need to keep the rotation up even if you're not able to properly position yourself as to keep GL3 and dots up. May 17, 2024 · In this burst phase, alternate between Dragon Kick and Bootshine, weaving in Off Global Cooldown (OGCD) abilities like Brotherhood for more chakra and Tornado Kick (LVL 60) for more damage. com You completely ignore Snap Punch (250/310 flank potency) and True Strike (300 potency) and you simply spam Dragon Kick (320 potency). 3% damage, which is equivalent to about 45. So using a behind combo with both dots in them is a great way to start a fight From what I can see, you basically just keep Twin Snake + Demolish up. Jan 7, 2022 · Increases the potency of Bootshine to 220, True Strike to 300, Snap Punch to 270, Twin Snakes to 380, Demolish to 320, Dragon Kick to 280, and The Forbidden Chakra to 400. (last second actually) this also allows you to remove true strike and bootshine almost completely from your rotation since you are now just refreshing dragon kick and twin snakes, since your I II III stance rotation is stretched out a lot longer. Ideally, you want to let Demolish run its course, so it'd be 1:2 Demolish:Snap Punch. FFXIV's next expansion, Dawntrail, launches Jun 22, 2019 · Dragon Kick (DK): Delivers an attack with a potency of 100. These include openers, GCDs, buffs, and more. Opo-opo Form Bonus: Reduces target’s blunt resistance by 10%. When alternating your 1-2-3, you should only be reapplying demolish every third rotation after it's applied so it would be something like DK>TS>DEM>BS>TrS>SP>DK>TS>SP>BS>TrS>DEM rinse and repeat If you reapply demolish every time you come around to it following dragon kick and twin snakes you're clipping the DOT which is an overall DPS loss. See full list on thebalanceffxiv. That idea is coming to see lig The issue is when said smooth brain rotation is like 4% to 8% behind the main stream rotation. Jun 14, 2022 · Monk is the Final Fantasy 14 DPS job known for its quick cooldowns, long fisticuff combos, and burst windows of huge damage in the game’s wide range of PvE content. . It's more of a priority system than a strict rotation though, you want to make sure Dragon Kick, Twin Snakes, and Demolish never fall off. Snap punch feels pointless as well now, since you start with a form shift after each MB, you might as well just use D In other words, it is mathematically impossible for a 120-s rotation to (1) avoid drifting Riddle of Fire, (2) avoid swapping Bootshine and Dragon Kick between rotations, (3) end in Opo-opo stance, and (4) bookend every Perfect Balance combo with Opo-Opo weaponskills. Every raptor attack swaps every second cycle (disciplined fist lasts 15s/6 GCDs/2 cycles) and every courl attack swaps every third cycle (demolish DoT lasts 18s/9 GCDs/3 cycles) This works out to a full rotation of: AAA BBB AAB BBA You completely ignore Snap Punch (250/310 flank potency) and True Strike (300 potency) and you simply spam Dragon Kick (320 potency). When you have both, you can literally do anything, though the Dragon Kick Bootshine spam is the best for damage. If you have the dragon kick buff, press bootshine for your opo-opo and vice versa. Also during the GCD after Demolish you would be popping Blood4Blood and Internal Release which i noted with "(Buffed)" This rotation also starts from the Rear and then moves Behold the "223 rotation". 3 hits from the side, 3 hits from the rear, go back to side. My idea is to get to Leden Fist Bootshine as fast as i can The reason why you see people opening with something like PB > Demolish > Snap > Snap is to get to GL3 right away, then put up your buffs and debuffs (like Dragon Kick, Twin Snakes, and Touch of Death), Snap Punch again to refresh GL3 before Perfect Balance wears off, then go into your normal rotation. 0 : Stormblood release: it is better to do dragon kick and twin snakes (buff trio #1 and #2) every second rotation (like in the lazy method), but to only demolish every 3rd rotation. When TS is about to run out, you refresh TS + Demolish and you Bootshine because it is a guaranteed crit on 310 That said, a basic rotation that is fairly decent is one waughmonger mentioned (but I change bootshine with dragon kick when the timer for dragon kick runs out, and I also replace all bootshine with dragon kick if I use internal release): •Dragon Kick/Bootshine, Twin Snakes (both flank), Demolish on the way to the back •Touch of death You alternate Dragon Kick/Twin Snakes and Bootshine/True Strike every other combo. Bootshine has a potency of 220, or 420 when you have Opo-opo’s Fury. New opener: In Fist of Fire - Demolish - Anatman (stack once) - Dragon Kick - Twin Snakes - Riddle of Fire - Snap Punch - Brotherhood - Forbidden Chakra - Bootshine - Perfect Balance - Dragon Kick - Bootshine -Elixir Field - Shoulder Tackle Demolish - Shoulder Tackle - Twin Snakes -Dragon Kick - Bootshine - True Strike - Fist of Wind - Snap Punch - Dragon Kick. So then I use Fracture, so that when I do get to Coeurl Demolish debuff is at around 4s left. We'll break down each step of the rotation below. Even a non-positioned Dragon Kick would be 10 potency gain in that scenario. Some debuffs will just plain not show in 24 man content. And that just fits Monk so goddamn well. With the 2. and since fifth chakra is an ogcd, it gets even less time to animate. Reply reply Opener 1-1: . Shoulder Tackle -> ToD -> PB -> Demolish -> Snap -> Snap -> Twin Snakes -> Dragon Kick -> (PB falls off) -> enter standard rotation starting with Bootshine It gets both dots up, and all 3 stacks very quickly, adding in the fact that PB falls off perfectly right there it seems right. The legendarily silly Monk Dragon Kick Rotation! But Is it actually viable though?I post reminders about new videos on my twitter, alongside other things Patch 7. In a rotation if you next skill was Dragon Kick, your next skill would always be Dragon Kick no matter what happens. Elixir field is easier than Rising Phoenix to use, basically you apply your dmg up buff and your dot before going into dragon kick/bootshine ->perfect balance -> dragon kick/bootshine 3 times riddle of fire is your clock, as you should use it every time its up without delay. Dragon Kick – A twofold melee attack. with dragon kick, by the time monk's 2sec gcd is back, you're still upside down getting ready to handspring back to your feet. Dragon Kick sets up Bootshine for double potency (the Leaden Fist buff, making Bootshine go from 150 potency to 300). Duration: 15s. Since you don't have Greased Lighting 3 at 70, it'll be better for you to skip Dragon Kick and start with the truncated Monk opener: Form Shift on pre-pull > Twin Snakes > Demolish. Posted by u/Travis4261 - No votes and 20 comments. DK will not apply the blunt resistance down debuff if you are stanceless. Reply Balaur10042 Ultros Rules! I follow this rotation when doing bosses and its really easy to follow on a single target but I've found that my focus is really bad when several targets come up. by the time your gcd is back, youre still crouching down You completely ignore Snap Punch (250/310 flank potency) and True Strike (300 potency) and you simply spam Dragon Kick (320 potency). Make sure to refresh Twin Snakes in there and hit Demolish right before Perfect Balance wears off. 1 : This action was removed from the game. don't say DK for Dragon kick), so I can recognize it on english guide page. 3. Raptor form duration changed from 15s to 30s. Perfect Balance - let’s you do Dragon Kick > Bootshine > dragon kick > Bootshine > dragon kick > Bootshine for bigger DPS burst. 7 Dragon Kicks * 15% = 105% Dragon Kick. Cannot be used with Hundred Fists. Most of the time when Demolish debuff is at 6s remaining is in the same rotation when I just reapplied Dragon Kick and Twin Snakes. Opo-opo Form Bonus: Grants Leaden Fist Duration: 30s Additional Effect: Changes form to raptor Duration: 30s Revisions to Dragon Kick - Learning class changed to Pugilist. It's a shame, really. If I'm fighting a group of 3+ do I "bootshine>truestrike>rockbreaker>dragon kick>twin snake>rockbreaker (repeat)"? Nov 18, 2024 · Beyond that, the core rotation focuses on alternating your two main combos - the Chaotic Spring combo for damage-over-time and the Heavens' Thrust combo for raw damage - while weaving in a large amount of powerful jumping and dragon-themed abilities. Just follow the standard flow for white. A self-described "okay button pusher" recognised by many as being "bearable in small doses", PB is keen to make Monk more accessible to the general playerbase, with the main goal being to convey job nuance and intricacies in a digestible way. For the 3rd hit, if the Demolish DoT has fallen off, use Demolish; if it's on, then use Snap Punch. Oct 31, 2022 · ty bozja for allowing me to go apeshitmusic: sick airshot by BangingDonk Well Monk at 90 is basically Monk at 60 with better potency and a raidwide, so in a way any 90 guide is good enough at lower level. Potency has been increased from 800 to 3,000. 0 : Dawntrail release: The Opo-opo form bonus "Grants Leaden Fist" has been removed. The choice depends on whether you need your buffs and/or to keep up your DoT. Each rotation has (what I believe to be) a few tricky hurdles for beginners to overcome. Oct 12, 2022 · The legendarily silly Monk Dragon Kick Rotation! But Is it actually viable though?I post reminders about new videos on my twitter, alongside other things These rotations appear to have been designed to have the Demolish DoT refreshed as economically as possible while also maximizing the usage of Opo-opo weaponskills, Bootshine and Dragon Kick. Dragon Kick - Delivers an attack with a potency of 320. Alright, thanks for the explanation! I think I'm gonna need to shift around a few of my abilities to take this into account. The blunt resistance debuff is very minimal. Anyway basic rotation is Dragon Kick > Twin Snakes > Snap punch > Bootshine > True Strike > Snap punch, replace any snap punch with Unleash if 5- seconds remain on the dot. Nov 18, 2024 · On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. The run the guy got a 99 in was catered heavily by his static buffing him to allow him to get the most out of his Dragon Kicks. Form shift then going into a Dragon Kick/Disciplined Fist/Demolish combo is usually how I start battles or engagements after downtime, allowing the next combo to have a buffed Bootshine while the Demolish DoT is ticking. But during one attempt, I accidentally popped off Tornado Kick midway. One of the new animations (though I think it's reusing the old pvp Axe Kick) and we're supposed to actively avoid it. Then start from the top again. 01 : Stacks of Opo-opo's Fury are now only granted while in Opo-opo Form. Feb 17, 2022 · There is a lot going on other then Dragon Kick but for most of the rotation it still is mostly Dragon Kick. and for the normal rotation, dont apply dots unless theyve run out. Think of your rotation as opo-opo, raptor, coeurl. So I was working my way through the Delta Savage dummies but hit a wall with the V3S dummy; I was coming up short by 1-2% every time. The 5s and 7s refer to the timing of Brotherhood . 4 potency in those 3 attacks by going Dem - Snap - Snap BUT you potentially gain extra 4-5 second uptime on Demolish overall With the rework to monk when Final Fantasy Endwalker dropped there has been conversation about a potential monk rotation idea. 1. Dragon Kick, unless you have the Leaden Fist buff then, Bootshine Alternate Twin Snakes and True Strike Demolish, unless the DoT has more than 5 seconds then, Snap Punch (You should be able to Snap Punch twice for every application of Demolish) Yes, one should be assigned as the "Dragon kick bitch" which does the normal rotation, the other replaces any dragon kicks they would do with bootshines. If your demo is under 4-5 sec, press demolish for your coeurl, otherwise True Strike. e. You completely ignore Snap Punch (250/310 flank potency) and True Strike (300 potency) and you simply spam Dragon Kick (320 potency). In order to know the best Monk Rotation in FFXIV, we need to look at several different factors. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. The real "big" changes for 5. It's a mathematical benefit to let buffs drop and get an extra bs and true in. Heck, there was a possibly joke rotation rolling around for monk in the not too distant past called the "dragon kick rotation" which is to say, just click dragon kick forever. Fists of Fire + Crit/Det food (for EX or Savage runs) + 5 stacks of chakra + form shift to Demolish -> Demolish -> Anatman (charge up to GLII) -> Dragon Kick -> Str potion (for EX or Savage runs) -> Twin Snakes -> Riddle of Fire -> Snap Punch -> Brotherhood + The Forbidden Charka -> Bootshine -> Perfect Balance -> Dragon Kick -> Elixir Field + Shoulder Tackle -> Bootshine Even Monk is pretty simple when you cut out the off-globals. Nov 18, 2024 · Drakesbane is our new fifth hit to both combos. I advise form shifting to coeurl prior to the pull (later on you can use Six Sided Star) so on the pull you can immediately get up Demolish, get a stack of Greased Lightning, and change into opo-opo for Dragon Kick for your normal rotation. You’ll start the rotation by following the rules in the Rotation flowchart. Skipping every other GCD's damage is not optimal in any situation. Reapplying demolish and touch of Death when able. Doing that small little movement with your hand every other rotation will help you develop the habit and muscle memory. Use Perfect Balance to spam Dragon Kick and Bootshine back to back, while also not letting Twin Snakes or Demolish fall off. We would like to show you a description here but the site won’t allow us. Despite that, in any world of darkness run it's not uncommon that even when my touch of death, dragon kick, or demolish connect, sometimes the debuff will not show up at all even if the damage is still ticking. I'm new to monk, so I'm not sure of the rotation, but here is what I do: opening: internal release/blood for blood followed by touch of death and fracture follow up: (first rotation) dragon kick -> twin snakes -> demolish (second rotation) bootshine -> true strike -> snap punch -re-apply fracture- (third rotation) bootshine -> twin snakes -> snap punch Yep. So basically, your bread and butter combo could be some flavor of dragon kick Here's a Monk TL;DR: your rotation is basically alternating two combos as shown: Dragon Kick + Twin Snakes + 3rd hit Bootshine + True Strike + 3rd hit Dragon Kick + Twin Snakes + 3rd hit etc. Dragon Kick - Makes your bootshine really strong if you land the positional, always land the positional and always prefer this skill as an opener before a bootshine not quite correct. And it's much easier to pull off over Paradox Mage. And you are doing about the same damage because of it and aren't worried about where to stand. The secret MNK rotation those other MNKs don't want you to know about: Dragon Kick, Dragon Kick, Dragon Kick, then Dragon Kick, which leads right into Dragon Kick, followed by Dragon Kick. It's roughly the same as the 90 opener, the other advice from Help Me is sound but there's one more thing to add. 861K subscribers in the ffxiv community. 4 Leaden Fist Bootshine had 370 potency, while Dragon Kick had 260 potency with the positional, tied with Twin Snakes for the lowest GCD potency, so doing DK spam would be a much larger potency loss than now. It lacks a positional and is learned at level 64 - yes, 64 - instead of the original trait at that level which had the weird wording for our fifth h Simple you say. As others have said, you should alternate each rotation between Dragon Kick and Bootshine. Subsequent RoF windows should look the same if you can keep everything aligned but downtime will mess with you, just do what you can to keep gcds rolling So I would suggest trying out a rotation that either moves Dragon Kick to the end of your Perfect Balance rotation (I'd suggest something like: Perfect Balance -> Snap Punch x2 -> Twin Snakes -> Demolish -> Dragon Kick, which also gives your Demolish an extra 10% damage) and/or do 2 flank rotations after Perfect Balance ends. 86 Dragon kick, twin snakes, demolish. The rotation I generally use is the one that leaves all cooldowns alone until Twin is used during PB; then I pop RoF + IR, then FC + Bro, etc. 0 are Anatman, Six Sided Star, the removal of slowdown on Riddle of Fire, and addition of GL4 and some AoE skills. Fists of Wind – Gives attacks the Wind attribute and increases speed, but does consume MP while in use. Do you mean beginning every combo rotation with Dragonkick and Bootshine? If so, that will most definitely be a loss, as BS needs Opo-opo stance to have the guaranteed crit, which is part of what makes it so strong (along with the Leaden Fist buff from DK). It changes how people use Perfect Balance, and TK remains situational. Cannot be used with Fists of Earth or Fists of Fire. Patch 4. The post above's link is wrong. with two rotations finshing with snap punch and one with demolish, demolish should be up with 0 to -1 seconds left (if youre avoiding skill speed like you should). If Rotation broken> Resume rotation from most logical point Congratulations, you've just described a priority system, not a rotation. Your goal is to rotate through your global cooldowns while maintaining twin snakes buff and demolish. Then alternate between Dragon Kick, Twin Snakes, Snap Punch and Bootshine, True Strike, Snap Punch. the only skill youmay clip is dragon kick In a full uptime fight, with optimal drift the first 2 min window at least has you do something like snap punch > RoF dragon kick/bootshine > PB dragon kick/bootshine > BH demolish > twin snakes > rising pheonix. Test it yourself). Since Patch 6. If you delay BH by a gcd then it doesn't capture the demolish. When your dots run out put em back up. I'm not sure if Internal Release affects DoT damage in a similar way (I don't know if the crit chance locks in when the damage modifier does), but if it does with high crit stats it adds around 16. in the opener always use touch of death before perfect balance and use twin snakes before dragon kick. When you get into the blitzes it's basically the same rotation for one section of it. Hit it before rushing a boss and your first Dragon Kick unlocks leaden fist. In the following section we will introduce knowledge that will help answer some questions about why the standard rotation is standard, and in more advanced fashion, why other considerations are not standard. Your rotation basically did not change except you don't need to farm greased lightning in the opener. Leaden fist bootshine Information on which classes and jobs can use the Dragon Kick ability and what it does in Final Fantasy XIV: A Realm Reborn, Heavensward (FF14, FFXIV, 2. Hit your positional requirements but never let being out of position make you not push a button every GCD. 8 potency. If your Twin Snakes is under 7 sec, press Twin Snakes for Raptor, and vice versa. Weaponskill Rotation. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, which… It slots if nicely as your second coeurl attack after PB rotation - also b4b and internal release will still be up for demolish if you popped them at the start of your PB rotation. It has no real combo to the beast chakra, you do a solar nadi, you do a lunar nadi, and if you mess up you don't get a rabbit, just a worse MB and still get a nadi, and then you do 1-1-1 -> 3rd PN charge -> 1-2-3 -> Nado kick. It's more damage. Ogcds in between. When in Opo-Opo Usually just cycle through dragon kick -> twin snakes -> snap punch and Bootshine -> true strike -> snap punch. Compare this to Dragon Kick -> Twin Snakes and because you'll have the effects of Dragon Kick and Twin Snakes if the boss hasn't moved in the last 10 seconds. If you’re going into a mob, hit form shift > twin snakes (for the buff) and then rockbreaker > then back into the AOE rotation. com/reports/TAvmrWP9KxyhfRaV#fight=1&type=damage-doneIe had to fix some details to make it viable, it's pretty funny to do and with the ri For what it's worth, the person behind that Dragon Kick rotation has said that if he played normally, he would have done more damage--enough to get a rank 1 MNK parse. Whereas if you do [Bootshine -> Dragon Kick -> Bootshine], you're left out of form and you'll have to Bootshine twice in a row. Deleted flank attack potency. It will replace both Fang and Claw and Wheeling Thrust on the hotbar after hitting either one as the fourth hit of the combo. All the other skills in Monk's rotation deal less damage than Dragon Kick, so somebody figured out that if you basically just spam Dragon Kick over and over again (with an occasional proper rotation to apply a buff to yourself and a DoT to the enemy), you get pretty close to dealing as much damage as a properly worked out rotation (which on Bootshine's auto-crit will outdamage Dragon Kick unless Dragon Kick crits, you will never want to True Strike since you want to be reusing Twin Snakes right before the buff falls off, and weaving Impulse Drives in instead of doing more 1 2 3 cycles between your forms is a DPS increase. He still used perfect balance correctly and every other oGCD but skipped bootshine and other combo pieces besides DK/DOT/BUFF. I assume the opener would generally be Meditate/Form Shift before combat, then start with Dragon Kick -> Twin Snakes -> (Forbidden Chakra weave) -> Demolish (assuming a boss or other large single target enemy), or something along those lines? Memes and Dragong Kick rotation meta aside, I feel like that quote really fits most of Monk’s rotation. you can go straight into Bootshine. When in Opo-Opo form, Bootshine will always crit. Your normal rotation is Dragon Kick/Bootshine -> Twin Snakes/True Strike -> Demolish/Snap Punch. When you activate Perfect Balance, it’s just Dragon Kick - Bootshine - Dragon Kick - Bootshine - Dragon Kick - Bootshine, and you’re done. For example, I have only my debuffs set to show on the target. You apply Demolish every third combo. . Go back to side. When TS is about to run out, you refresh TS + Demolish and you Bootshine because it is a guaranteed crit on 310 potency. Patch 5. Satisfaction of criteria 1-3 requires adjustments that necessarily lead to at My monk rotation are. The basic rotation is simple to play and its "push everything on cooldown" approach to If you have the 50 rotation, it pretty much hasn't changed, it's really just the opener that's slightly changed. You lose about 23. Flint Strike Mastery Lv. For me, Dragon Kick is mapped to 1, and Bootshine is mapped to Shift+1. What is this Dragon Kick rotation?Some guy got a a 99 on p1s spamming DK and refreshing dot/buff. Spamming Dragon Kick means missing out on Bootshine's guaranteed crit and chakra generation, and MNK's BIS doesn't give enough crit rate to make up for that loss. Dragon kick enables boot shine to do more damage, twin snakes gives you a huge damage buff, demolish puts a dot on the enemy. I don't understand why your spamming Dragon Kick when Bootshine is going to give you more damage when you don't need the refresh (and even then Dragon Kick isn't significantly helping your DPS, it's helping the group. 1). Meditation will give you extra free damage, basically, and Formless Fist allows you to start your rotation with Dragon Kick and get the Leaden Fist buff off it, or start with Twin Snakes to immediately get your Disciplined Fist buff going (recommended). Spinning Heel – Allows Kick in auto-attacks, but does reduce damage. Alternate dragon kick and bootshine, alternate twin snakes and true strike, demolition every 3rd rotation to reapply. Potency changed from 230 to 320. Priority for monk would go something like get 3 stacks of Greased Lightning, Twin Snakes buff, Dragon Kick to give blunt debuff, Demolish dot. I’ve just gotten to level 50 myself! This is my understanding of the rotation at that level: -Single Target: The first rotation is Dragon Kick—> Twin Snakes—>Demolish (to set up Leaden Fist and damage buffs and DoTs). As well as basic For any rotation advice, please use full name (i. 2. One chakra is doing one of each form so your rotation doesn't change, the other chakra is doing one form 3 times so you can do DK > BS > DK > Blitz or time it for a boosted BS > DK > BS > Blitz Same with AoE since they've simplified it into a 123 aoe combo. Form shift> dragon kick> 2nd skill> 3rd skill> Bootshine > Form shift and repeat. But the basic is : Keep your damage buff up Keep the dot up Rotate between kick and punch, Dragon kick buffs your next punch. The second rotation is Bootshine—>True Strike—>Snap Punch (Most damage). Touch of Death to open - Flank rotation (Dragon Kick, Twin Snakes, Snap Punch) and then Rear rotation (Bootshine, True Strike, Demolish, Fracture). fflogs. Leaping Opo is the upgraded version of Bootshine, it has a potency of 260, or 460 when you have Opo-opo’s Fury. Your general rotation is always alternating Bootshine and Dragon Kick on your first hit. [PB -> Demolish -> Snap Punch (Buffed) -> Snap Punch (Buffed) -> Twin Snakes -> Dragon Kick] In between the TwinSnakes and Dragon Kick you burn Howling Fist and Steel Peak. But I believe the next demolish you do would be under BH. The difference is always using Dragon kick + Bootshine when every combo begin. The change to Dragon Kick didn't change rotation at all tbh. the only moves that feel like they actually get cut off are dragon kick and fifth chakra. For Nadis, 3 of the same form (Dragon Kick Bootshine Dragon Kick or Bootshine Dragon Kick Bootshine) give you purple (Lunar?) and 3 different forms give you white (Solar?). 0 : Shadowbringers release: Potency has been increased from 500 to 800. Dec 3, 2024 · Single Target GCDs Monk has six core single-target GCDs: Dragon Kick has a potency of 320. When in Opo-Opo form, it will grant Opo-opo’s Fury. Your proposed rotation would be form shift > dragon kick > form shift > bootshine, repeat. 1 changes you really should be using rear attacks in your rotation after the duration buff to Twin Snakes and the rear damage bonus buff to True Strike. Even if you don't get the positional, you maintain this. dragon kick/bootshine every other 1st form twin snakes/true strike every other 2nd form refresh demolish every 3rd rotation through your forms, filling in with snap punch in between keep in mind that dragon kick, twin snakes and snap punch are all side/flank positionals bootshine, true strike, and demolish are all back/rear positionals lv 50 and 60 rotations are close to the same with a few exceptions. Use it to proc a Leaden Fist with one less combo rotation. But isn't Dragon Kick supposed to be a combo thing? Please explain this for my dumbass Healer brain because even with my spectating of the Monk channel in the Balance (just because of the crazy-awesome shit y'all come up with after four expansions of being undertuned and still managing to be competitive), I can't wrap my head around this one. 225 votes, 23 comments. Thus, you get more net Dragon Kicks with Twin Snakes. The monk rotation is as basic as Dragon kick> twin> demolish> boot shine> true strike>snap>boot shine > true strike> snap punch> repeat Alternating between kick and bs and twin and true loses you about 30 potency at 380 skill speed and the gap only gets bigger the more speed you get. You can fit approximately 7 Dragon Kicks into each Disciplined Fist buff, at the cost of one Dragon Kick spent on the inferior Twin Snakes. Assuming uptime, you always alternate all those skills except for Snap Punch, which you use twice per Demolish. Most of Monk’s main abilities aren’t all that flashy, hell the Bootshine-True Strike-Snap Punch combo is the most basic looking shit imaginable. At its core, your rotation involves alternating using Dragon Kick -> Twin Snakes or Bootshine -> True Strike, while finishing with one Demolish for every two Snap Punches. Use Forbidden Chakra whenever you get 5 chakras. Dragoon Rotation Guide. First, Loop, which is presented as the standard rotation: Nov 26, 2024 · Advanced Monk - Out of the Ballpit You have made it out of the ballpit and you know about the standard Monk rotation, as well as its Openers and Burst Windows. First of all, do yourself a favor, and remap your rotation to Dragon Kick, Twin Snake, Demolish, Bootshine, Truestrike, Snap Punch, as that'll be your buff/debuff priority and Dragon Kick > Bootshine. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Dragoon DPS in Final Fantasy XIV: Dawntrail (Patch 7. You can follow it with [Dragon Kick -> Bootshine -> Dragon Kick], because then you'll have Leaden Fists up, so you're not really missing out on being taken out of your forms, i. As to a simpler rotation, you'll be dropping potential damage, but even just hitting your 123 is going to be better than nothing. When TS is about to run out, you refresh TS + Demolish and you Bootshine because it is a guaranteed crit on 310 Monk's basic rotation is actually a lot more simple than people make it out to be - it's executing on that rotation that is the complicated part. yqfdf dkqm zlv mapoa gouw ncvu yoio srajxm izk dshicay ulmv jfck sicei jvhia wiynmky